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Intramural Rules

 

Shenandoah University Intramural Co-Ed Volleyball  and Dodgeball Rules

 

Shenandoah University Intramural Co-Ed Volleyball Rules

Team: Consists of six players, but may start with four. There must be at least one female on the floor at all times. A team diminished to fewer than four players as a result of injury during the game, may continue. Teams must wear tennis shoes or similar footwear. No black soled shoes.

Game Length: Fifteen points wins the game provided there is a two point lead. A match will consist of two out of three games. The third game of the match will be played by rally score rules (a point is scored on each serve).

Forfeits: Any team that does not have four players present within five minutes after the scheduled starting time will forfeit the game. THIS RULE WILL BE STRICTLY ENFORCED.  Two forfeits eliminate your team from further play.

 LEGAL HITS

Forearm Pass: Ball must strike both forearms simultaneously. Cup one hand into the other and keep elbows straight.

Set: Ball is contacted by fingers and thumbs of both hands. Get under ball, bend knees, elbows bent and pointing out, index fingers and thumb form a triangle. This is the set for the spike.

Spike: Two foot take off from 10' to 12' straight running approach. Jump 2' to 3'behind the ball with the ball overhead. Lead spiking arm with elbow, snap heel of hand into the ball as non-spiking arm is driven down. Do not direct ball by carrying it in your hands. Hit cleanly, instantaneously.

Block: Jump straight up toward direction of spike, near to net with hands above head spread to cover as much space as possible. You may reach over the net to block a ball that has been spiked.

Serve: Both feet must be behind black line. Hold or toss the ball with one hand and hit it (overhand or understand) with the other.

As a general rule: An instantaneous hit by any body part is legal.

 MAJOR RULES

1. The ball remains in play when a team forces a ball to hit a ceiling or similar obstacle of any height anywhere on its own side of the net and the net extended, provided that the team can legally play the ball next. Otherwise, the ball is blown dead and awarded to the other side.

2. The boundary lines are considered to be in bounds.

3. Each team can hit the ball no more than 3 times before the ball crosses the net again, unless there is simultaneous contact by opponents. A block does not count as one of the three hits.

 POSITION RULES

1. Three players in front line, three players in back line. Players in the back line cannot spike in front of the 10 meter attack line.

2. Serving order must be maintained.

3. Teams must rotate players in a clockwise direction.

 FOULS

1. Player serves out of order.

2. Player does not cleanly hit the ball (ball appears to rest momentarily at contact).

3. Player hits ball successively (exception: blocker may re-hit after simultaneous hit).

4. Team plays the ball more than three times before sending it to opponents court.

5. Player touched net, reaches over net to block a set, steps fully across center line, interferes with opponents under net while ball is in play.

6. Unsporting play.

Fouls result in point or side-out depending on whether the team fouled against is serving (point) or receiving (side-out). Simultaneous fouls by opponents result in replay of point.

 REPLAYS

Point is also replayed when:

1. Official cannot see play to make a judgment.

2. Any object enters the court or interferes with play.

3. A player serves before officials whistle.

4. A player is injured.

 

Shenandoah University Intramural Co-Ed Dodge Ball Rules

TEAMS

 

1.       Teams are comprised of 10 players

2.       You are allowed to have 14 on the roster

3.       You must have 6 players to start 

4.       You must have a minimum of 2 girls on the court to start the game

 

BASICS

1.       The “field” will be one standard sized basketball court

2.       The “equipment” will be 4 6”-10” rubber gym balls

3.       The object is to have the last player standing at the end of the time limit. This is accomplished by getting players “OUT” as explained below.

4.       Each “match” will be the best of 5 games

5.       Each “game” will last for 6 minutes

 

MAJOR RULES

  1. Scoring will be the following:

    1. Each game is worth 2 points

    2. (Playoffs only) In the event of a tie, a sixth modified game will be played for 1 point to determine a winner

  2. Each team will start behind their respective end lines until the referee blows the start whistle

 

OUTS

  1. The four balls will be placed at the centerline at the start of the match and each team must race to the middle to gain possession of a ball. The players must not cross the centerline in any form or fashion when going for the balls. Any player who crosses the centerline will be considered “OUT”.

  2. To count, balls must be thrown below the neck. If any ball hits an opposing player above the neck, the thrower will be considered “OUT”. On the other hand, any player who, at the discretion of the Referee, is found to be “ducking” intentionally to hit his/her head will be considered “OUT”.

  3. Ducking is the lowering or moving of the head into or out of the path of a ball in any form or fashion. Ducking to avoid a ball is legal. If, in trying to duck to avoid a ball, another ball hits you in the head, you are still out for ducking.

  4. The referee will call you “OUT” for the following reasons:

    1. A ball, thrown by an opposing player, hits you below the neck, and the ball then hits the floor

    2. The opposing player catches a ball that you have thrown

    3. If a ball hits one player and one of his/her teammates catches the ball before it hits the ground, then the player who threw the ball is OUT and the player who was hit by the ball has been saved by his/her teammate.

    4. If you have a ball in your hand, you may use it to protect yourself or ricochet/deflect a ball to a teammate. If your teammate catches the ball, the one who threw the ball is considered OUT. If the ball hits your teammate and the ball hits the ground, then your teammate is OUT. A player may still be saved if another teammate catches it after it bounces off the second teammate.

    5. If you have a ball in your hand that you attempt to deflect with and the force of your opponent’s throw forces your own ball out of your hands, you’re OUT.

    6. If you or your team holds a ball for more than 15 seconds, this is considered a delay of the game. The last person holding this ball must roll the ball on the floor to the opposing team and is considered OUT. This will be implemented at the discretion of the Referee.

    7. You are not OUT if the ball hits the floor before it hits you.

  5. You are also “OUT” for leaving the boundaries of the court to retrieve a ball. You MUST stay within the boundaries at all times unless you have no one who has been determined to be OUT. In this instance, only one person is allowed to cross the outside boundary lines to retrieve a ball. If more than one person crosses the boundary lines, every person after the first person will be considered OUT. If people on your team have already been declared OUT, they may stay on the sidelines and retrieve any balls that leave the court area.

    1. People on the sidelines may not enter the boundary of the court area at any time.

    2. When they retrieve a ball they may give that ball to their team on the court.

    3. People who are out cannot cross the centerline extended to retrieve a ball. They must stay on their side of the court at all times, regardless of when the lines change for the people on the court.

 

TIMING RULES

1.       Prior to 2 minutes left, everyone must stay on his or her side of the centerline

2.       At 2 minutes left and prior to 1 minute left, everyone is allowed to move all the way to the opposing teams three-point line “extended” (an imaginary line parallel to the centerline at the top of the three-point arc)

3.       At 1 minute left, everyone is allowed to move over the entire court.

 

WINNING THE GAME

  1. There are two ways of winning a game:

    1. One team gets the entire other team OUT before 6 minutes are up

    2. At the end of six minutes, the team with the most players left will be declared the winner

    3. In the event of a tie, each team will split the points for that game

  2. To win the match, your team must have more points than the other team. Ties are allowed in the regular season. There are special rules for playoffs listed below.

 

PLAYOFFS

  1. Playoff games are played just like regular season games

  2. In the event of a tie at the end of the 5th game, a 6th modified game will be played. This modified game will follow the same rules as a regular game with a few exceptions:

    1. This game will start with a cone at the center of each end line. The purpose of this cone will be explained below.

    2. The zone lines only move once with 2 minutes left to go. No one is allowed to move past the three-point line at any time.

    3. There are two ways to win this game:

    4. If your team gets the other team entirely OUT

    5. If your team hits the other teams cone on the fly, then that game is over immediately. If the ball bounces off the floor and hits the cone, it IS NOT considered hit. If the ball bounces off an opposing team member and hits the cone, it IS considered hit.

    6. If a cone has not been hit, and there are still even numbers of players on either side at the end of 6 minutes, time extends and the game becomes sudden death.

    7. The first team to get an opposing team member OUT or hit the cone will be declared the winner.